AI Insights · Timothy · April 2024
Top 5 Hidden Objects Games on Android in Australia: Q1 2024
Explore the performance of the top five hidden objects games on Android in Australia for Q1 2024, with insights on downloads, revenue, and active users.
In Q1 2024, the hidden objects games category on the Android platform in Australia showcased notable performances from the top five applications. Below is a detailed analysis of their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Hidden Objects - The Journey by SayGames Ltd saw fluctuating weekly downloads, peaking at around 5.1K in early January before dipping and rising again to approximately 3.7K by mid-March. The game experienced a steady decrease in weekly revenue from $400 in mid-January to $104 by late February, followed by a slight recovery to $227 in mid-March. Weekly active users also showed a positive trend, growing from 3.8K at the start of January to around 7.2K by mid-March.
Scavenger Hunt from Popcore Games had a strong start with weekly revenue of $1.6K, decreasing to $993 by the end of March. Weekly downloads peaked at 3.1K in late January but fell to 1.6K by the end of the quarter. The game's weekly active users started at 15.1K but saw a steady decline to 8.9K by the end of March.
Find Differences Search & Spot by Yolo Game Studios had modest weekly revenue, reaching a high of $37 in late January and maintaining a relatively stable download rate around 1.7K throughout the quarter. Weekly active users saw a slight increase from 6K in early January to about 6.5K by mid-March.
Find It Out - Hidden Object by Guru Puzzle Game demonstrated consistent weekly revenue, peaking at $852 in late January and fluctuating around $600 towards the end of the quarter. Weekly downloads showed a peak of 2.1K in late January, tapering off to around 1.3K by late March. Weekly active users increased from 7.2K at the beginning of January to around 8.1K in early February, before stabilizing near 7K towards the end of the quarter.
Find the Alien by MOONEE PUBLISHING LTD had a minimal weekly revenue, reaching a high of $55 in mid-February. Weekly downloads peaked at 3.2K in late January but dropped significantly to around 1.1K by the end of March. The game's weekly active users also showed a declining trend, starting at 4K in early January and dropping to approximately 3.5K by the end of March.
For more detailed insights and deeper analytics, visit Sensor Tower's website.